. c++ 

You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application. You will utilize classes in the design of this program.
Learning outcomes:
To be able to explain the need for menus in a program
To be able to determine ways to implement menus in a Windows console application
To be able to understand the classes and objects used in a Windows console application
To be able to write a Windows console application
 

Deliverables
Section
Deliverable
Points
Lab 6
Step 5: Program Listing and Output 45
Lab Steps
 

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Preparation:
If you are using the Citrix remote lab, follow the login instructions located on the iLab tab in Course Home.
Locate the Visual Studio 2010 icon and launch the application.
Lab:
Part A: Password XXXXX
Step 1: Requirements
Write a windows console application that simulates an Automated Teller Machine (ATM) menu similar to the following (this program assumes you are uniquely logged in).
     Welcome to the DeVry Bank Automated Teller Machine
Check balance
Make withdrawal
Make deposit
View account information
View statement
View bank information
Exit
     The result of choosing #1 will be the following:
          Current balance is: $2439.45
     The result of choosing #2 will be the following:
          How much would you like to withdraw? $200.50
     The result of choosing #3 will be the following:
          How much would you like to deposit? $177.32      
     The result of choosing #4 will be the following:
          Name: (Student’s first and last name goes here)
          Account Number:(NNN) NNN-NNNN/p>
     The result of choosing #5 will be the following:
          01/01/11 – McDonald’s – $6.27
          01/15/11 – Kwik Trip – $34.93
          02/28/11 – Target – $124.21
     The result of choosing #6 will be the following:
          Devry Bank, established 2011
         (NNN) NNN-NNNN/p>          12345 1st St.
          Someplace, NJ 12345
     The result of choosing #7 will be the following:
          *Exit the program – terminate console application.
Step 2: Processing Logic
You will create a Menu Builder class (for menu applications), a Test Menu class (for Main), and a MenuBuilder.h for a total of three files as a demonstration of understanding, creating, and using classes.
Using the pseudocode below, write the code that will meet the requirements.
Create a Test Menu class
      For main method and to call the Menu Driven class
Create a MenuBuilder Class
         This will be where you create statements for the following:
1. Check balance
2. Make withdrawal
3. Make deposit
4. View account information
5. View statement
6. View bank information
7. Exit
Create a MenuBuilder.h
Include a header file in your program.
2.     This will be where you utilize standardized Identifiers,
preprocessor directives, classes, namespaces, and so forth.
Step 3: Create a New Project
Create a new project and name it LAB6. Write your code using the Processing Logic in Step 2.  Make sure you save your program.
Step 4: Compile and Execute
a)    Compile your program and eliminate all syntax errors.
b)    Build your program and verify the results of the program. Make corrections to the program logic if necessary until the results of the program execution are what you expect.
Step 5: Print Screenshots and Program
Capture a screen print of your output. (Do a PRINT SCREEN and paste into an MS Word document.)
Copy your code and paste it into the same MS Word document that contains the screen print of your output.
Save the Word document as Lab06B_LastName_FirstInitial.

OR

A. Lab # CIS CIS170C-A6 

B. Lab 6 of 7: Menu-Driven Application 

C. Lab Overview – Scenario/Summary

You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application. You will utilize classes in the design of this program.

 

Learning outcomes:

  1. To be able to explain      the need for menus in a program
  2. To be able to      determine ways to implement menus in a Windows console application
  3. To be able to      understand the classes and objects used in a Windows console application
  4. To be able to      write a Windows console application

D. Deliverables

 

  

Section

Deliverable

Points

 

Lab 6

Step 5: Program Listing and Output

45

E. Lab Steps

Preparation:

 

If you are using the Citrix remote lab, follow the login instructions located on the iLab tab in Course Home.

Locate the Visual Studio 2010 icon and launch the application.

Lab:

  

Part   A: Password Program

 

Step   1: Requirements

 

Write   a windows console application that simulates an Automated Teller Machine   (ATM) menu similar to the following (this program assumes you are uniquely   logged in).

Welcome to the DeVry Bank Automated Teller   Machine

 

1. Check balance

2. Make withdrawal

3. Make deposit

4. View account information

5. View statement

6. View bank information

7. Exit

The result of choosing #1 will be the following:
 Current balance is: $2439.45

  The result of choosing #2 will be the   following:
 How much would you like to   withdraw? $200.50

The result of choosing #3 will be the following:
 How much would you like to deposit?   $177.32 

The result of choosing #4 will be the   following:

Name: (Student’s first and last   name goes here)

Account Number: 1234554321

The result of   choosing #5 will be the following:
 01/01/11   – McDonald’s – $6.27

 01/15/11 – Kwik Trip – $34.93

02/28/11 – Target – $124.21

The result of choosing #6 will be the   following:
 Devry Bank, established 2011

(123) 456-7890

12345 1st St.

Someplace, NJ 12345

The result of choosing #7 will be the   following:
 *Exit the program – terminate   console application.

 

Step   2: Processing   Logic

 

 You   will create a Menu Builder class (for menu applications), a Test Menu class   (for Main), and a MenuBuilder.h for a total of three files as a demonstration   of understanding, creating, and using classes. 

Using the pseudocode below, write the code   that will meet the requirements. 

Create   a Test Menu class

For main method and to call the Menu Driven   class

Create a MenuBuilder Class

This will be where you create statements   for the following: 

1. Check balance

2. Make withdrawal

3. Make deposit

4. View account information

5. View statement

6. View bank information

7.   Exit

Create a MenuBuilder.h

1. Include a header   file in your program.

2. This will be where   you utilize standardized Identifiers,
  preprocessor directives, classes, namespaces, and so forth.

 

Step 3: Create a New Project

 

Create a new project and name it LAB6. Write   your code using the Processing Logic in Step 2. Make sure you save your program.

 

Step 4: Compile and Execute

 

a) Compile   your program and eliminate all syntax errors.

b) Build   your program and verify the results of the program. Make corrections to the   program logic if necessary until the results of the program execution are   what you expect.

 

Step 5: Print Screenshots   and Program

 

1. Capture   a screen print of your output. (Do a PRINT SCREEN and paste into an MS Word   document.)

2. Copy   your code and paste it into the same MS Word document that contains the   screen print of your output.

3. Save   the Word document as Lab06B_LastName_FirstInitial.

 

END OF ILAB

 
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